Plugins built from real server problems.
Romoslayer develops server-side plugins for ARK: Survival Ascended, aimed at problems that show up while actually running multiplayer servers.
Built, tested, and corrected against live servers
Development is iterative. A plugin starts because something on a running server does not behave the way it should, and it keeps changing as that server keeps running. Features are added when there is a reason for them, not to lengthen a list.
Testing happens against live environments rather than only in isolation, because the problems worth solving tend to appear under real conditions — players transferring between maps, state that has already drifted, and servers that have been running for a while.
Romoslayer is an independently developed project. There is no studio behind it, which is why the documentation marks what is unfinished instead of implying more than exists.
Where the work goes
Four areas account for most of what gets built.
Cluster infrastructure
Multi-map environments have their own class of problems. Keeping them consistent is the main focus.
Server administration
Work that admins would otherwise do by hand, repeatedly, is a good candidate for a plugin.
Automation
Corrections that should happen on their own rather than waiting for someone to notice.
Player experience
Friction that players feel directly — inconsistency, confusion, or something that simply does not behave as expected.
See what is available
Commercial plugins for clustered servers, and free plugins for the wider community.