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Changelog

CraftPriority release history

Version notes for CraftPriority. Each release lists what was added, changed and fixed.

1.1

Fixes from a code review. Crafting order is unchanged.

4 changes

Changed

  • Stricter compatibility checks at startup. If anything does not match, the plugin stays inactive and crafting behaves like vanilla.
  • Command permission improvements.

Fixed

  • Switching the plugin off and on again sizes queued jobs by what they have left, rather than reusing old sizes.
  • A config file that is not a JSON object is rejected and the previous settings are kept.

1.0

4 changes

Added

  • Initial release. Smaller crafting jobs go first; a repair counts as one, and equal sizes keep their queue order.
  • A larger job pauses after its current unit when something smaller is waiting, and resumes afterwards with no progress lost.
  • Costs, cancelling, power loss and the queue limit behave like vanilla. Units past the limit are refused straight away, including for waiting jobs.
  • EnableCraftPriority and EnableDebugLogging settings, and a CraftPriority.Reload console and RCON command.