CustomDinoEvents
Rare creatures worth hunting.
A small share of the wild creatures your map already spawns become far better versions of themselves — at their usual spawn points, in the numbers the map already uses.
No reviews yet- Version
- v3.2.5
- Deployment
- Server-side
- Categories
- Gameplay
Licensing
Pricing TBAPricing coming soon
Whether this plugin will be free or paid has not been decided yet.
Wild creatures stop being interesting.
Once players know a map, its wild creatures become predictable. A high-level spawn is a number, not an event, and there is little reason to look twice at anything the map produces.
Adding creatures to the spawn tables changes the map itself, and multiplier-based boosts disappear the moment a creature is tamed.
CustomDinoEvents leaves the map alone and makes a rare few of its own spawns genuinely worth hunting — with stats that hold up after taming.
What it does
CustomDinoEvents makes a rare fraction of ordinary wild spawns into event creatures. It never places a creature of its own: an event creature appears exactly where its species already lives, so spawn placement, density and your map's spawn tables are untouched.
The boost is real wild stat points rather than a multiplier, so it shows in the stat display, scales with your own server's stat multipliers, and survives taming — an event creature is a genuinely better tame. You define the profiles: which species qualify, how rare they are, how their points are spread, what colours they wear, and how long they are protected after spawning.
Rare Event Creatures
Each profile has its own spawn chance, with per-species multipliers for creatures your map keeps very few of.
Real Stat Points
Boosts are wild stat points, so they show in the stat display and survive taming.
Spawn Points Untouched
Event creatures appear at their species' normal spawn points. Nothing about placement or density changes.
Per-Profile Species Lists
Choose which species each profile applies to, and exclude any species globally.
Per-Species Stat Overrides
Give named species their own point spread, so a Quetzal is built differently from a Rex.
Spawn Immunity Window
A configurable period of damage and torpor immunity after spawning, so an event creature is not instantly killed.
Colours Per Region
Pick colour ids per body region, or a list to choose from, so event creatures are recognisable on sight.
Chat and Discord Announcements
Announce a sighting in server chat, on screen, or to a Discord channel, with optional coordinates.
Reload Without Downtime
Configuration changes apply with a console or RCON command. No restart needed.
Built around your own spawns
Written for servers that are already running, with players on them.
- Rare by design
- Configurable per species
- No spawn table changes
- Cluster-friendly configuration
- Reloads without a restart
Requirements and compatibility
Values that have not been finalised are marked as not specified rather than estimated.
Requirements
- Server
- ARK: Survival Ascended dedicated server
- Plugin loader
- AsaApi 1.19 or later
- Deployment
- Server-side, installed per map
- Database
- None
Compatibility
- Platform
- ARK: Survival Ascended
- Maps
- Map-independent
- Clusters
- One config file can be shared across maps
- Discord
- Optional webhook for sighting posts
Licensing
Pricing TBAPricing coming soon
Whether this plugin will be free or paid has not been decided yet.
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Turns a rare fraction of your map's normal wild spawns into boosted event creatures.