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Pricing TBAARK: Survival AscendedBeta

CustomDinoEvents

Rare creatures worth hunting.

A small share of the wild creatures your map already spawns become far better versions of themselves — at their usual spawn points, in the numbers the map already uses.

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Not yet releasedRead Documentation
Version
v3.2.5
Deployment
Server-side
Categories
Gameplay

Licensing

Pricing TBA

Pricing coming soon

Whether this plugin will be free or paid has not been decided yet.

The problem

Wild creatures stop being interesting.

Once players know a map, its wild creatures become predictable. A high-level spawn is a number, not an event, and there is little reason to look twice at anything the map produces.

Adding creatures to the spawn tables changes the map itself, and multiplier-based boosts disappear the moment a creature is tamed.

CustomDinoEvents leaves the map alone and makes a rare few of its own spawns genuinely worth hunting — with stats that hold up after taming.

Capabilities

What it does

CustomDinoEvents makes a rare fraction of ordinary wild spawns into event creatures. It never places a creature of its own: an event creature appears exactly where its species already lives, so spawn placement, density and your map's spawn tables are untouched.

The boost is real wild stat points rather than a multiplier, so it shows in the stat display, scales with your own server's stat multipliers, and survives taming — an event creature is a genuinely better tame. You define the profiles: which species qualify, how rare they are, how their points are spread, what colours they wear, and how long they are protected after spawning.

Rare Event Creatures

Each profile has its own spawn chance, with per-species multipliers for creatures your map keeps very few of.

Real Stat Points

Boosts are wild stat points, so they show in the stat display and survive taming.

Spawn Points Untouched

Event creatures appear at their species' normal spawn points. Nothing about placement or density changes.

Per-Profile Species Lists

Choose which species each profile applies to, and exclude any species globally.

Per-Species Stat Overrides

Give named species their own point spread, so a Quetzal is built differently from a Rex.

Spawn Immunity Window

A configurable period of damage and torpor immunity after spawning, so an event creature is not instantly killed.

Colours Per Region

Pick colour ids per body region, or a list to choose from, so event creatures are recognisable on sight.

Chat and Discord Announcements

Announce a sighting in server chat, on screen, or to a Discord channel, with optional coordinates.

Reload Without Downtime

Configuration changes apply with a console or RCON command. No restart needed.

Built for production

Built around your own spawns

Written for servers that are already running, with players on them.

  • Rare by design
  • Configurable per species
  • No spawn table changes
  • Cluster-friendly configuration
  • Reloads without a restart
Specifications

Requirements and compatibility

Values that have not been finalised are marked as not specified rather than estimated.

Requirements

Server
ARK: Survival Ascended dedicated server
Plugin loader
AsaApi 1.19 or later
Deployment
Server-side, installed per map
Database
None

Compatibility

Platform
ARK: Survival Ascended
Maps
Map-independent
Clusters
One config file can be shared across maps
Discord
Optional webhook for sighting posts

Licensing

Pricing TBA

Pricing coming soon

Whether this plugin will be free or paid has not been decided yet.

Not yet releasedDocumentation
Reviews

What server owners say about CustomDinoEvents

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CustomDinoEvents is not released yet

Turns a rare fraction of your map's normal wild spawns into boosted event creatures.