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Changelog

CustomDinoEvents release history

Version notes for CustomDinoEvents. Each release lists what was added, changed and fixed.

3.2.5

The current build. Earlier versions were never distributed, so this is the baseline rather than a step up from a public release.

6 changes

Added

  • Rare event creatures built from your own profiles: spawn chance per profile and per species, species include and exclude lists, a level cap that doubles as the stat budget, per-stat point ranges and per-species overrides.
  • Colours per body region, chosen from a list you set, so an event creature is recognisable on sight.
  • A configurable window of damage and torpor immunity after spawning.
  • Announcements in server chat, as an on-screen message, or to a Discord webhook, with rate limits and a grace period after a restart.
  • Coordinates in announcements, off by default. The server log always records them.
  • CustomDinoEvents.Reload applies configuration changes from the console or RCON with no restart.

Notes

  • SkipBabies, SkipBosses and SkipCaveAndBossArea have no effect on the current game build; the plugin warns at startup. Use GlobalExcludeTags, which already covers bosses.