2.5
The current build. Earlier versions were never distributed, so this is the baseline rather than a step up from a public release.
8 changes
Added
- Picking up a support takes only the structure the player targeted. Everything snapped to it collapses with the normal demolish sound and break effects instead of going into the player's inventory.
- Four modes for what happens to the structures that collapse: Demolish refunds them as a manual demolish would, Destroy refunds nothing at any depth of the attached build, Block refuses the pickup, and Vanilla leaves stock behaviour. Setting: Mode (default Demolish).
- Block only refuses pickups that would actually bring something down. A piece still held up another way, such as the end of a ceiling run or walls that reach a second foundation, can be picked up normally.
- In Destroy mode, structures that survive because something else still holds them up keep their normal demolish refund.
- The player is told how many structures collapsed, or that a pickup was refused, with configurable wording, colour, size and duration.
- Exempt specific structures by part of their blueprint path. Setting: ExemptBlueprintPaths (default empty).
- Updates apply without a server restart, and SPB.Reload applies configuration changes from the console or RCON.
- The config file accepts // comments, and the shipped file explains every setting inline.