Overview
What StructurePickUpBalance changes about structure pickup.
On this page3 sections
On ARK: Survival Ascended, picking up a structure that other structures are snapped to takes the whole attached build with it, directly into your inventory. On a server running AlwaysAllowStructurePickup, that turns a single pickup into a way to harvest an entire base.
StructurePickUpBalance intercepts that cascade. Only the structure the player actually targeted is picked up. Whatever was depending on it collapses instead, with the normal demolish sound and break effects — the behaviour players expect from ASE.
What counts as a dependent
Only structures genuinely being held up by the one you remove are affected. Something that is merely touching it, or still supported another way, is left alone — so picking up a piece that carries nothing behaves normally.
Modes
One setting decides what happens to dependent structures. See Configuration for how to set it.
| Mode | What happens to dependents |
|---|---|
Demolish | They collapse and refund resources as a normal demolish would. |
Destroy | They collapse with no resource refund. |
Block | The pickup is refused outright while anything genuinely depends on the structure. |
Vanilla | The plugin does nothing — stock game behaviour. |
Demolish or Destroy
Demolish keeps pickup and demolish consistent. Destroy is the closest match to ASE and makes moving a supported build cost resources. The choice comes down to how expensive you want repositioning to be.Player-facing behaviour
A player who picks up a support gets the structure they targeted, sees the dependent structures collapse with effects, and receives a message telling them how many collapsed. In Block mode they are told instead that the pickup was refused. The wording of both messages is configurable.
Structures with nothing snapped to them are untouched — no effects, no message, ordinary pickup.