3.1.0
The current build. Earlier versions were never distributed, so this is the baseline rather than a step up from a public release.
9 changes
Added
- Cluster-wide PvP scoring: tribes gain points for killing enemy players and tames and for destroying enemy structures, and lose points when the same happens to them. Every map writes to one shared MySQL database.
- A ranked leaderboard posted to a Discord webhook, in Fields, Table or Ansi style. Run it on every map and still get one post per interval.
- Per-structure and per-material point values, with your own overrides checked before the built-in list, and a way to exclude a structure from scoring entirely. Loot bags and C4 charges are excluded by default.
- Collapse scoring: structures that fall when a load-bearing piece is destroyed can be credited to the raider. Setting: ScoreCollapsedStructures (default false).
- Works on clusters without ClusterSync, recognising a tribe on each map by its founder and its name. Setting: TribeIdentity (default Auto).
- Tribe names from ClusterSync, or any cluster-wide tribe table on the same MySQL server, found automatically. Setting: ClusterSync.Enabled (default true).
- Points can follow an in-game tribe merge. Setting: TransferPointsOnTribeMerge (default false).
- Points for killing or taming CustomDinoEvents event creatures, with a value per event profile. Setting: CustomDinoEvents.Enabled (default false).
- Floating point popups shared with the whole online tribe, which each player can switch off with /score. Every message a player sees is configurable.