1.6.0
The current build. Earlier versions were never distributed, so this is the baseline rather than a step up from a public release.
8 changes
Added
- Floating numbers for damage you deal and, when the server enables it, damage you take, sent only to the players involved and optionally their tribe.
- Each number shows the damage the hit actually did, after armour and resistances. Hits that did nothing show nothing.
- Numbers appear where the hit landed for guns, melee and creature attacks, and spread apart so a burst of hits stays readable. Settings: UseImpactPoint (default true), ImpactSpreadRadius (default 40), NumberSpreadRadius (default 220).
- Per-player detail levels with /dmg 0, 1 or 2, saved between sessions. Setting: DefaultEnabled (default true).
- Optional structure numbers for attackers and, separately, for the tribe whose base is being hit, including by wild creatures. Settings: ShowStructureDamage, IncomingDamage.IncludeStructures (both default false).
- Explosive charges that detonate together are summed into one number.
- An optional colour renderer with separate colours for dealt damage, incoming damage and hits on a raised shield, plus sizing by distance. Setting: DistanceScaling.Enabled (default false).
- Every reply to the player command is configurable, and the command itself can be renamed.