Overview
What Damage Numbers shows, and to whom.
Damage Numbers draws a floating value at the point of impact for hits that involve you or your tribe. It runs entirely on the server — players install nothing.
What the colours mean
- Green — damage you dealt.
- Red — damage you took.
- Teal — a hit stopped by a shield block.
All three colours are configurable.
What is covered
- Players and creatures, in both directions.
- Your ridden mount.
- Unridden tames owned by your tribe, when
IncludeUnriddenTamesis enabled. - Structures, when
ShowStructureDamageandIncludeStructuresare enabled.
Structure damage is shown to both sides: the attacker sees what they dealt, and the owning tribe sees what they took. That means a base being attacked is visible to its owners even when nothing is attacking it that would otherwise report a number.
Player command
Each player controls their own detail level. The setting is saved per player and persists between sessions.
/dmg 0 numbers off
/dmg 1 creature and player damage, dealt and incoming
/dmg 2 also show structure damageRecipient-side control
Tribe sharing
With ShareWithTribe enabled, relevant numbers reach every online tribe member rather than only the player involved. Friendly-fire hits deliberately stay personal, so nobody receives both a green and a red number for the same hit.
Explosives
Charges that detonate together are aggregated into a single summed number rather than a burst of fragments. Other damage is unaffected — rifle fire on a structure stays instant, per shot.
Next: Installation and Configuration.