2.2.0
Makes the chance cap match what the game displays.
4 changes
Added
- StatBaseOffset (default 1.0), advanced: works with StatToPercentMultiplier to turn a creature's stat into the percentage shown in game. Leave it at the default.
Changed
- The success-chance cap now uses the same percentage the game displays for each creature, so a creature shown at 45% is treated as 45%.
- Debug logging is much quieter, recording only the creatures the rules apply to.
Fixed
- Blueprints stored inside a creature are handled safely across server restarts.