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Changelog

HelicoprionBalance release history

Version notes for HelicoprionBalance. Each release lists what was added, changed and fixed.

2.1.0

Version reporting only — no behaviour changes.

Added

  • The plugin reports its own version: on the plugin file itself, in the startup log, and through a HelicoprionBalance.Version console and RCON command that also says whether it is active or inert.

2.0.0

A change in how the chance limit works. Read before updating: the setting that controlled it has been replaced.

Added

  • BlockLevelUpsAtCap (default true): refuses crafting-skill level-ups on matching creatures at or over the cap. The point stays unspent instead of buying nothing, and the player is told why.
  • StatToPercentMultiplier (default 100), advanced: makes the stat-to-percentage scale a configuration value, so a game-side change is a reload rather than a new build.

Changed

  • The flat SuccessChancePercent multiplier is replaced by MaxSuccessChancePercent, a ceiling on the effective conversion chance. Creatures below the cap behave exactly as vanilla; creatures levelled or mutated above it are held to the cap.
  • KeepItemOnFailedRoll now defaults to false, so a capped failure destroys the item exactly as a vanilla failure does.

1.0.0

Added

  • Initial release. Blocks or limits the Helicoprion's blueprint conversion, filtered by creature tag, with optional tribe notifications and a HelicoprionBalance.Reload console and RCON command.