ClusterSync
Alliances
Keeping alliances the same on every map.
On this page3 sections
An alliance made on one map exists on every map, with the same members and the same admins.
What propagates
- Forming an alliance.
- Inviting a tribe.
- Leaving an alliance, and being kicked from one.
- Promoting an ally to alliance admin.
A tribe that belongs to several alliances keeps all of them on every map.
Alliance chat
Allied tribes can talk to each other across maps. It is switched separately from alliance synchronization and works either way — see Chat Synchronization.
Your server settings still apply
ClusterSync works within the settings each server is configured with rather than overriding them. Every map keeps its own rules.
Turning it off