CustomDinoEvents
Installation
Installing the plugin and applying changes later.
On this page3 sections
CustomDinoEvents is an AsaApi plugin. Install it on every map that should have event creatures.
Steps
- Stop the server.
- Place the plugin folder in the AsaApi plugins directory:
path
ShooterGame/Binaries/Win64/ArkApi/Plugins/CustomDinoEvents/- Review
configs/config.json— see Configuration. - Start the server and confirm the plugin loads.
- Repeat on every other map you want it on.
Back up before installing
Take a backup of your save data before adding the plugin.
Maps in a cluster
Maps do not talk to each other, so each one can run its own settings. Sharing a single config file across a cluster is fine and is the simpler option — leave Webhook.MapNameOverride empty so each map names itself.
Applying changes later
Configuration changes take effect on a reload, with no restart:
text
CustomDinoEvents.ReloadRun it from the server console or over RCON.
Which creatures are affected
A creature is evaluated when it spawns, so a reload changes what is boosted from then on. Creatures already on the map keep what they have.