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Configuration lives in config.json in the plugin folder. Changes apply with TekDinoIntegration.Reload.

General

SettingDefaultWhat it does
EnabledtrueMaster switch. false leaves every wild spawn as the map rolled it.
DefaultChancePercent5.0Chance, from 0 to 100, that a wild spawn of a listed species comes out as its Tek variant.
RespectZoneOptOuttrueLeaves alone the spawn zones that the game keeps free of random variants.
LogConversionstrueWrites one log line for every Tek spawn.
DebugLoggingfalseLogs each creature class seen spawning, once each. Use it to find class names for FromClasses.

Maps

SettingDefaultWhat it does
NativeTekMapsExtinction_WP, Astraeos_WP, Genesis_WPMaps that already spawn Tek creatures, where the plugin stays idle. Capitals and the _WP suffix are optional.
RunOnNativeTekMapsfalseRuns on those maps anyway, on top of the Tek creatures they already have.
MapNameOverride""Forces the map name. Leave empty to detect it automatically.

Tek variants

TekVariants lists the seven species. Each entry has:

FieldWhat it does
NameShown in the log and in the status command.
Enabledfalse stops this species from ever becoming Tek.
ChancePercentOptional. Overrides the default chance for this species.
FromClassesThe wild creature classes that can become this Tek variant, as a class name or a full blueprint path. Matching is exact, so Aberrant, Corrupted, cave and mission variants only count if you add them.
TekClassFull blueprint path of the Tek creature. The Blueprint'/Game/...' form from a spawn command works too.

Example: Tek Raptors at a 2.5% chance, including Aberration's Aberrant raptors:

json
{
    "Name": "Tek Raptor",
    "Enabled": true,
    "ChancePercent": 2.5,
    "FromClasses": [ "Raptor_Character_BP_C", "Raptor_Character_BP_Aberrant_C" ],
    "TekClass": "/Game/PrimalEarth/Dinos/Raptor/BionicRaptor_Character_BP.BionicRaptor_Character_BP_C"
}