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Settings live in configs/config.json. The file is JSON with // comments, and every setting is described in place.

Top level

SettingDefaultWhat it does
EnabledtrueMaster switch. False means no creature is ever boosted.
RandomSeed20260904Any whole number. Changing it re-rolls which creatures are events on the next restart.
DeterministicRollstrueTrue keeps a creature's result for its whole life. False re-rolls every restart, which is for testing.
MaxEventLevel150The level an event creature is built to, and its total stat budget. 1–3060; the vanilla wild cap is 150.
MaxEventLevelTek180The same, for Tek variants, which spawn at a higher cap than ordinary wilds.
RaiseLevelToMatchPointstrueTrue makes the displayed level match the stats. False keeps the creature's vanilla level.
HealOnSpawntrueTrue spawns it at full health and food. False leaves whatever it had.
MaxPointsPerStat254Hard ceiling on any single stat, 0–254, overriding a profile. 255 is the game maximum, but a stat there can never be levelled again.
DebugLoggingfalseAlso logs skipped and unchanged creatures, plus per-stat detail.

Filters

SettingDefaultWhat it does
Filters.WildTeamThreshold50000Creatures on a team at or above this are tamed and never boosted. Player tribes start at 50000; leave it alone.
Filters.MinBaseLevel0Wild creatures below this level are never boosted. 0 means no minimum.
Filters.TekTags["_tek", "tek_", …]Marks a creature as Tek so it uses MaxEventLevelTek.
Filters.GlobalExcludeTagsa long listBlocks a creature from every profile. Ships covering small creatures, untameable species, bosses and event variants.

Three filters do nothing on the current game build

SkipBabies, SkipBosses and SkipCaveAndBossArea rely on game flags that are not available, so they have no effect whatever you set them to. The plugin warns about this at startup.

GlobalExcludeTags is what actually keeps a species out, and the shipped list already covers bosses.

Dino tags

Every list of species in the config uses the same format. A tag is a piece of text matched against both the creature's blueprint path and its in-game species name — case-insensitive, partial match. Use the shortest text unique to that species.

TagMatches
RexRex, and the Tek variant.
Gigant_Giganotosaurus. The trailing underscore stops it also matching Gigantoraptor.
Owl_CharacterSnow Owl. Its class name differs from the name shown in game, so the class name is the reliable tag.
Dire BearSpaces are fine when using the name shown in game.

Short tags catch more than you expect

Pachy also matches Pachyrhinosaurus, Acro also matches Sinomacrops, and Sabertooth also matches the Sabertooth Salmon.

Every boosted spawn logs its full blueprint path — copy exact names from there rather than guessing.

Integration

SettingDefaultWhat it does
Integration.PublishEventApitrueLets other Romoslayer plugins see which creatures are events, so they can treat killing or taming one differently. False means they see nothing.