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Damage Numbers

Configuration

Display, incoming-damage and timing options.

Configuration is read once when the plugin loads, so every change needs a server restart to take effect.

Defaults are conservative

Several of the most useful options ship disabled so the plugin does nothing unexpected on first install. Enable the ones you want.

Display options

KeyDefaultWhat it does
ShowStructureDamagefalseAllows structure numbers at all. Required before players can use /dmg 2.
ShareWithTribefalseDelivers relevant numbers to the whole online tribe.
MaxViewDistanceFoundations50View distance in foundations. Hits further away are not shown.
ShieldBlock.EnabledtrueShows blocked hits in the block colour.
DistanceScaling.EnabledfalseScales text size with distance.

Incoming damage

KeyDefaultWhat it does
IncomingDamage.EnabledfalseMaster switch for damage taken.
IncomingDamage.IncludeUnriddenTamesfalseNumbers for tames your tribe owns but nobody is riding.
IncomingDamage.IncludeStructuresfalseNumbers when your tribe's structures are damaged. This is what makes a base under attack visible.

Timing and diagnostics

KeyDefaultWhat it does
ExplosiveAggregationSeconds0.15How long to wait before summing charges that detonate together. If a stack ever splits into two numbers, raise it slightly.
DebugLoggingfalseVerbose per-event logging. Leave off in production — it writes a line per damage event server-wide.

Colours

Dealt, incoming and blocked colours are all configurable. The defaults are green, red and teal respectively.

A reasonable starting point

Enable IncomingDamage.Enabled, ShowStructureDamage and ShareWithTribe for a PvP server — that combination is what makes raids and base attacks legible to a whole tribe.